Starter Pokemon: Every Starter Across All Generations

At the beginning of every mainline Pokemon game, a professor hands the player three Poke Balls and says, essentially, pick one. That single choice — Grass, Fire, or Water — has anchored the franchise since 1996 and remains one of the most debated decisions in all of gaming. This page catalogs every official starter Pokemon across all nine generations, explains how the starter mechanic works, and maps out the real differences between choices that look symmetrical but rarely play out that way.

Definition and scope

A starter Pokemon is a Pokemon given to the player at the outset of a mainline series game, before the player has access to Poke Balls or wild Pokemon. The term technically refers only to the three options offered by the region's professor — not any Pokemon received as a gift later, and not the partner Pokemon in spin-off titles like Pokemon Mystery Dungeon.

The defining structural feature: starters always come in a Grass/Fire/Water trio, forming a type triangle where each is strong against one and weak against the other. This pattern has held without exception across every generation of the main series, a design decision documented in The Pokemon Company's official franchise materials.

Every starter also shares a hidden characteristic worth knowing: all starters have a base stat total that increases from 318 at Stage 1 to 530 at their fully evolved form — a consistency The Pokemon Company has maintained across all 27 starter lines. They're also all in the Monster or Human-Like egg group, which matters considerably for anyone interested in Pokemon IV breeding.

How it works

Each starter line follows a fixed three-stage evolution structure. The base form evolves at level 16, and the second stage evolves at level 36, in every generation without exception. This predictability is intentional — starters are designed to be the player's primary anchor through the early and mid-game, reliably hitting power benchmarks at the same pace regardless of region.

What isn't predictable is the secondary typing that most fully evolved starters gain. This is where the real mechanical divergence happens. Here's the complete generational breakdown:

  1. Generation I (Kanto) — Bulbasaur (Grass/Poison), Charmander (Fire → Fire/Flying), Squirtle (Water). Games: Red, Blue, Yellow.
  2. Generation II (Johto) — Chikorita (Grass), Cyndaquil (Fire), Totodile (Water). Games: Gold, Silver, Crystal.
  3. Generation III (Hoenn) — Treecko (Grass), Torchic (Fire → Fire/Fighting), Mudkip (Water → Water/Ground). Games: Ruby, Sapphire, Emerald.
  4. Generation IV (Sinnoh) — Turtwig (Grass → Grass/Ground), Chimchar (Fire → Fire/Fighting), Piplup (Water → Water/Steel). Games: Diamond, Pearl, Platinum.
  5. Generation V (Unova) — Snivy (Grass), Tepig (Fire → Fire/Fighting), Oshawott (Water). Games: Black, White.
  6. Generation VI (Kalos) — Chespin (Grass → Grass/Fighting), Fennekin (Fire → Fire/Psychic), Froakie (Water → Water/Dark). Games: X, Y.
  7. Generation VII (Alola) — Rowlet (Grass/Flying → Grass/Ghost), Litten (Fire → Fire/Dark), Popplio (Water → Water/Fairy). Games: Sun, Moon, Ultra Sun, Ultra Moon.
  8. Generation VIII (Galar) — Grookey (Grass), Scorbunny (Fire → Fire/Fighting), Sobble (Water → Water/Dark). Games: Sword and Shield.
  9. Generation IX (Paldea) — Sprigatito (Grass → Grass/Dark), Fuecoco (Fire → Fire/Ghost), Quaxly (Water → Water/Fighting). Games: Scarlet and Violet.

The full Pokemon generations overview provides regional context for each of these games and how their starters fit into broader world-building.

Common scenarios

The most common debate around starters is difficulty. The rival's starter in most games is chosen to counter the player's, meaning the gym leader lineup often doesn't. In Generation I, for instance, Charmander owners face the first two gyms — Brock (Rock) and Misty (Water) — at a type disadvantage, while Squirtle breezes through both. This asymmetry is a known design feature, not an oversight.

The second common scenario is competitive viability. Of the 9 fully evolved Fire starters, Cinderace (Galar) and Incineroar (Alola) have seen consistent use in competitive formats, with Incineroar appearing at VGC World Championships repeatedly. Greninja (Kalos) remains arguably the highest-profile starter in competitive history, having received a unique form — Ash-Greninja — tied to the anime. The Pokemon tiers and Smogon rankings page covers where each fully evolved starter lands in the current tier system.

Decision boundaries

Three factors actually differentiate starter choices for players who care about outcomes rather than aesthetics:

Early gym matchups — The first 3 gyms in a given region often favor one starter over the others. Researching the first gym's type before choosing is the single highest-leverage decision a new player can make.

Secondary typing — A Water starter that evolves into Water/Fighting (Quaquaval, Gen IX) plays very differently from one that stays pure Water (Samurott, Gen V). Secondary typing affects not just offense and defense, but also which Pokemon appear on competitive teams.

Base stat distribution — All final-stage starters share a 530 base stat total, but the distribution varies sharply. Decidueye (Gen VII) is slower and more specially oriented than Rillaboom (Gen VIII), which is physically oriented and sits at a competitive base 100 Speed. Players who lean toward offense or defense should cross-reference stat spreads, which are cataloged in detail on Bulbapedia's starter Pokemon page.

The Pokemon Authority home page provides orientation to the full scope of game mechanics, competitive resources, and TCG content available across the site — useful context for situating starter choices within the broader game system.

References